﻿using UnityEngine;
using System.Collections;

namespace Battle.View
{
    /*
    public class EnterBattleSceneState :Fsm.FsmStateBase<CameraState>
    {
        CameraController controller;
        public EnterBattleSceneState(CameraState stateType,CameraController controller)
            :base(stateType,controller)
        {
            this.controller = controller;
        }

        public override void Enter()
        {
            controller.animationKit.Play( CameraAnimationType.ENTER_SCENE );
        }
        
    }
    */
}